DEFB +32,exponent +82 DEFB +00,(+00,+00,+00) DEFB +01,exchange Z, 2, SQR Z DEFB +05,division Z, 2/SQR Z DEFB +E5,get-mem-5 Z, 2/SQR Z, G DEFB +01,exchange Z, G, 2/SQR Z DEFB +05,division Z, G*SQR Z/2 DEFB +2A,abs Z, G'*SQR Z/2 (G' = mod G) DEFB +38,end-calc Z, G'*SQR Z/2 = A1, say CALL 2DD5,FP-TO-A A1 to A from the stack, if possible. JR C,2495,USE-252 If A1 rounds to 256 or more, use 252. AND +FC 4*INT (A1/4) to A. ADD A,+04 Add 4, giving the arc-count A. JR NC,2497,DRAW-SAVE Jump if still under 256. 2495 USE-252 LD A,+FC Here, just use 252 decimal. PUSH AF Now save the arc-count. CALL 2D28,STACK-A Copy it to calculator stack too. RST 0028,FP-CALC Z, A DEFB +E5,get-mem-5 Z, A, G DEFB +01,exchange Z, G, A DEFB +05,division Z, G/A DEFB +31,duplicate Z,G/A, G/A DEFB +1F,sin Z, G/A, SIN (G/A) DEFB +C4,st-mem-4 (SIN (G/A) is copied to mem-4). DEFB +02,delete Z, G/A DEFB +31,duplicate Z, G/A, G/A DEFB +A2,stk-half Z, G/A, G/A, 0.5 DEFB +04,multiply Z, G/A, G/2*A DEFB +1F,sin Z, G/A, SIN (G/2*A) DEFB +C1,st-mem-1 (SIN (G/2*A) is copied to mem-1). DEFB +01,exchange Z, SIN (G/2*A), G/A DEFB +C0,st-mem-0 (G/A is copied to mem-0). DEFB +02,delete Z, SIN (G/2*A) = S DEFB +31,duplicate Z, S, S DEFB +04,multiply Z, S*S DEFB +31,duplicate Z, S*S, S*S DEFB +0F,addition Z, 2*S*S DEFB +A1,stk-one Z, 2*S*S, 1 DEFB +03,subtract Z, 2*S*S - 1 DEFB +1B,negate Z, 1 - 2*S*S = COS (G/A) DEFB +C3,st-mem-3 (COS (G/A) is copied to mem-4). DEFB +02,delete Z DEFB +38,end-calc POP BC Restore the arc-count to B. RET Finished. THE LINE-DRAWING SUBROUTINE This subroutine is called by DRAW to draw an approximation to a straight line from the point X0, Y0 held in COORDS to the point X0+X, Y0+Y, where the increments X and Y are on the top of the calculator stack. The subroutine was originally intended for the ZX80 and ZX81 8K ROM, and it is described in a BASIC program on page 121 of the ZX81 manual. It is also illustrated here in the Circle program in the appendix. The method is to intersperse as many horizontal or vertical steps as are needed among a basic set of diagonal steps, using an algorithm that spaces the horizontal or vertical steps as evenly as possible. 24B7 DRAW-LINE CALL 2307,STK-TO-BC ABS Y to B; ABS X to C; SGN Y to D; SGN X to E. LD A,C Jump if ABS X is greater than CP B or equal to ABS Y, so that the